This "game" is a part of the YouTube tutorial on how to create text adventures, and particularly, an example on text parsing in Unity and C# for older style text adventures (Zork series, Hitchhikers Guide, etc) or graphical adventures that require text based input (1980's Sierra games, for example)

I have forgone a lot of the "whizz-bang" features of the game in lieu of making it simple for those who are following along with the tutorial.

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A Great Day At Work - Source.zip 18 MB

Development log

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